Scarecrow is a very important part of crafting system in ArcheAge and every player must know about this object because of its useful features. Scarecrow in ArcheAge protects your property and crops from being stolen by other players.
As you know there are many things to do in the world of ArcheAge and many of the crafting professions are connected with growing different plants and cattle. All ingredients for crafting planted by player can be stolen by other players if the territory is not protected. One of the best possible ways to protect your property is to use a Scarecrow. Scarecrow forms a special safe area where you can place your property without risk. For example you can drop a trade package inside this area and it will be safe there.
TIP: Scarecrow is not the only way to create area of protection. Such area can also be formed by a house.
There are 2 types of scarecrows in ArcheAge: Large and Small. The Small one protects small area 8 x 8 meters while the large one protects area 16 x 16 meters. As you see the size of safe territory is restricted and you will have to think about maximizing benefits of using this safe area.
A Scarecrow can be placed anywhere and it will protect your property any time. The only exception when your property is at risk is when it is situated in a castle and the castle is under siege. If enemies capture the castle they will be able to rob your farm regardless any protection.
Each character can have only one Scarecrow. But nobody restricts you and you can create several new characters for crafting and benefit from several safe areas.
You will get a small one after completing special quest in a starting zone. The quest is simple and will require several minutes to be completed. After this quest is finished you will get a small Scarecrow and a quest for getting the large one. This quest is much more difficult and will require to grow special plants, transport goods to other locations, get a donkey for this and even swim to other continent with your goods on a ship. After this difficult quest is finished you will get special item. You need to break your small scarecrow and use its recipe to craft large scarecrow.
After you received a Scarecrow blueprint, use it in any territory available for construction. It will require money and labor power:
Note, that territory doesn’t get protection after you use the blueprint. When you use the blueprint you pay tax and the territory will be booked for your character for a week. The protection will be added only after you deliver required resources and complete construction.
A player has to pay tax for keeping his scarecrow on a specific place. The taxes are paid on a weekly basis in advance. If you don’t pay the scarecrow will be destroyed and the blueprint will be sent to the owner. All property located on the territory will lose protection.
It’s easy to destroy your scarecrow. You just need to click a special button in the settings section of the farm. After it is destroyed you will get the blueprint by in-game post. All materials you spent for building it will not be returned. The blueprint can be used again in any other place if you wish.
It’s possible to set up special settings that allow to restrict usage of your territory by other players. You can restrict the access fully meaning only you can plant and gather crops there. You can allow your family to plant and gather crops. You can allow these actions to your guild mates or even to all other players. Such customization is great.
Large Scarecrow not only protects territory. It also allow you to craft special items for farming:
Do you like Post Apocalyptic RPG Games? http://Fallout4.wiki/ is one of the best Fallout 4 fansites with item database, useful guides and community.