Attributes and Stats + Cap Values

By: Abyzz

Your character has 5 core attributes in ArcheAge. These attributes affect general strength and capabilities of your character. You need to pay attention to your attributes because if you boost proper attributes wearing special gear with bonuses you may increase overall strength and survivability.

  • Strength – affects your power in melee combat increasing attack by +0.1 per 1 strength point, also affects parry rate, accuracy in melee combat, and chance to block both melee and ranged attacks. Strength is a core attribute for any melee warrior and tank.
  • Intelligence – works similar to Strength, but for magical attacks. Makes all magical attacks stronger adding +0.1 attack per 1 Intelligence point. Also increases the size of manna pool, increase chance to hit enemy with spell, affects your chance to avoid magical attacks, increases magical/ranged critical rate. As you see Intelligence is a core attribute for any mage in ArcheAge. It affects the strength of any spell.
  • Agility is responsible for range attack increasing it by +0.1 per each point you have. Also increase accuracy when you attack ranged targets. Agility helps your character react faster increasing evasion in melee combat and against distanced attacks. Critical rates of melee and ranged attacks also depend on agility.
  • Spirit affects your magic defense increasing it by 4 per each point. Your health regeneration and mana regeneration speed also depend on Spirit. The more Spirit you have the more your chances to hit target because it increases all accuracy.
  • Stamina affects the amount of your health increase it by 8 per each stamina point. Also increases chances to parry attack.

Your character gets ability points when he grows in level. It’s also possible to boost stats wearing special gear that increases core attributes. Top level gear may give you valuable bonuses but such gear is very difficult to find.

NOTE: There are special titles in ArcheAge that give bonuses to stats. For example if you purchase Archeum Founders Pack you receive Title "Trailblazer" that gives +3 to all stats. Only owners of this pack can use this amazing bonus.

Stats

Each Stat in ArcheAge has maximum possible value called “cap”. That means your character can’t increase the stat more than the game allows even if you continue increasing attribute responsible for that stat. You should take this into account when trying to get the best gear for your character.

Offensive Stats

Offensive stats are influenced by core attributes and show ability of your character to deal damage and perform critical hits with different types of weapon and magic.

If cap value is not specified - no information about it was found.

Stat Cap
Melee Attack Speed 1500 determines the speed of your character’s auto attacks.
Melee Accuracy determines chance to hit enemy with a melee attack.
Melee Critical Rate 500(50%) chance to hit enemy with critical strike dealing extra damage in melee combat.
Melee Critical Damage the amount of damage your character deals with his critical attacks in melee combat.
Melee Bonus Damage
Ranged Accuracy determines chance to hit enemy with a ranged attack
Ranged Critical Rate chance to hit enemy with critical strike dealing extra damage in ranged combat.
Ranged Critical Damage the amount of damage your character deals with his critical attacks in ranged combat.
Ranged Bonus Damage
Magic Accuracy determines chance to hit enemy with magical attack
Magic Critical Rate 500(50%) determines chance to hit enemy with magical attack
Magic Critical Damage the amount of damage your character deals when critical effect of spell occurs.
Magic Bonus Damage

Defensive Stats

Defensive Stats also depend on the core attributes and show ability of your character to survive bu resisting damage and avoiding different attacks.

Stat Cap
Parry Rate chance to parry attack
Melee Block chance to block attacks in melee fight
Ranged Block chance to block ranged attack
Melee Dodge chance to avoid attack in melee fight. Note that Melee Block and Dodge are not the same stats. Block allows to blocks attack while Doge allows to avoid it.
Ranged Dodge Your chance to avoid damage from ranged attack
Melee Damage Resistance possibility to decrease damage from melee attacks
Ranged Damage Resistance possibility to decrease damage from ranged attacks
Magic Damage Resistance possibility to decrease damage from magical attacks

Regeneration Stats

All regeneration stats are divided into two groups: regeneration in combat and regeneration out of combat. Player has 2 general pools: health and mana. Thus there are 4 characteristics that determine regeneration:

Stat Cap
Health Regeneration Out of Combat
Health Regeneration In Combat
Mana Regeneration Out of Combat
Mana Regeneration In Combat

Usually Regeneration speed in combat is slower than regeneration out of combat.

Other Stats

Stat Cap
Running Speed 300 Running speed of your character

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