Your character has 5 core attributes in ArcheAge. These attributes affect general strength and capabilities of your character. You need to pay attention to your attributes because if you boost proper attributes wearing special gear with bonuses you may increase overall strength and survivability.
Your character gets ability points when he grows in level. It’s also possible to boost stats wearing special gear that increases core attributes. Top level gear may give you valuable bonuses but such gear is very difficult to find.
NOTE: There are special titles in ArcheAge that give bonuses to stats. For example if you purchase Archeum Founders Pack you receive Title "Trailblazer" that gives +3 to all stats. Only owners of this pack can use this amazing bonus.
Each Stat in ArcheAge has maximum possible value called “cap”. That means your character can’t increase the stat more than the game allows even if you continue increasing attribute responsible for that stat. You should take this into account when trying to get the best gear for your character.
Offensive stats are influenced by core attributes and show ability of your character to deal damage and perform critical hits with different types of weapon and magic.
If cap value is not specified - no information about it was found.
Stat | Cap | |
Melee Attack Speed | 1500 | determines the speed of your character’s auto attacks. |
Melee Accuracy | determines chance to hit enemy with a melee attack. | |
Melee Critical Rate | 500(50%) | chance to hit enemy with critical strike dealing extra damage in melee combat. |
Melee Critical Damage | the amount of damage your character deals with his critical attacks in melee combat. | |
Melee Bonus Damage | ||
Ranged Accuracy | determines chance to hit enemy with a ranged attack | |
Ranged Critical Rate | chance to hit enemy with critical strike dealing extra damage in ranged combat. | |
Ranged Critical Damage | the amount of damage your character deals with his critical attacks in ranged combat. | |
Ranged Bonus Damage | ||
Magic Accuracy | determines chance to hit enemy with magical attack | |
Magic Critical Rate | 500(50%) | determines chance to hit enemy with magical attack |
Magic Critical Damage | the amount of damage your character deals when critical effect of spell occurs. | |
Magic Bonus Damage |
Defensive Stats also depend on the core attributes and show ability of your character to survive bu resisting damage and avoiding different attacks.
Stat | Cap | |
Parry Rate | chance to parry attack | |
Melee Block | chance to block attacks in melee fight | |
Ranged Block | chance to block ranged attack | |
Melee Dodge | chance to avoid attack in melee fight. Note that Melee Block and Dodge are not the same stats. Block allows to blocks attack while Doge allows to avoid it. | |
Ranged Dodge | Your chance to avoid damage from ranged attack | |
Melee Damage Resistance | possibility to decrease damage from melee attacks | |
Ranged Damage Resistance | possibility to decrease damage from ranged attacks | |
Magic Damage Resistance | possibility to decrease damage from magical attacks |
All regeneration stats are divided into two groups: regeneration in combat and regeneration out of combat. Player has 2 general pools: health and mana. Thus there are 4 characteristics that determine regeneration:
Stat | Cap | |
Health Regeneration Out of Combat | ||
Health Regeneration In Combat | ||
Mana Regeneration Out of Combat | ||
Mana Regeneration In Combat |
Usually Regeneration speed in combat is slower than regeneration out of combat.
Stat | Cap | |
Running Speed | 300 | Running speed of your character |
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